REGULAR BLOG POSTS: This week I talk about Why I Write the Way I Do, discussing some of the basic impulses/processes that go into all my writing. Last two weeks: False Dichotomies of Publishing examines some common misconceptions about self versus traditional publishing, then I review Dragon Age: Inquisition, the latest and greatest entry of the Dragon Age series of video games; Pokemon Go, the ridiculously popular phone-based game, is up next, followed by One Piece -- the Fourth Piece, my latest review of a section of the ludicrously long (and still going) shonen adventure anime.
If you don't really know who I am and got here by chance, I'm Ryk E. Spoor; click the "About Ryk E. Spoor" tab if you want way too much info on me. I'm a science-fiction and fantasy writer with, at present, twelve published novels and four more under contract. Take a look around!
All authors develop a style of writing – something that makes their stories theirs. Some of the "signature" is in the way they use language – particular turns of phrase and patterns of prose – while other parts of the signature will show up in the themes they like to revisit, the types of characters they like – or don't like – the things they'll show or hide, and of course the plots they choose to do, or not do.
Now that I've been doing this for well over a decade (which seems so [ Continue reading... ]
As my prior reviews of Dragon Age and Dragon Age II made clear, those were impressively good games with excellent characterization, good gameplay, and a deep and engaging plot. A third game had an incredibly high standard to live up to.
Instead, the first and second games now have a problem of living up to the third.
The game starts with a column of warriors – presumably Templars – marching on one side, a column of mages on the other, heading for a massive keep in the distance. Starting [ Continue reading... ]