Back in the ancient days of roleplaying games, Dungeons and Dragons was pretty much the only game in town, a game consisting of three little booklets: Men & Magic, Monsters and Treasures, and The Underworld and Wilderness Adventures, followed a bit later with the supplements Greyhawk, Blackmoor, and Eldritch Wizardry. But one day, I joined a game with a GM – John Robb – who was using a new book: like the others, it was a staple-bound pamphlet-style book with a sort of buff-colored cover, on which was a warrior [ Continue reading... ]
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